Kerbal Space Program 2 in development

A sequel to spacefaring simulation Kerbal Space Program is on the way from a new developer, it's just been confirmed.

Kerbal Space Program 2 was announced via teaser trailer during the Gamescom Opening Night Live press conference this evening.

It's due to launch in 2020 on PC, PlayStation 4 and Xbox One - and that's all we know so far.

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Disintegration's first gameplay trailer looks like a mix of Halo and X-COM

Disintegration was initially announced a few weeks ago with an enigmatic teaser trailer, but today we got some new details in the Gamescom Opening Night live show with a trailer and some gameplay snippets.

That pod-racer style vehicle from the first video, it turns out, is called a grav cycle - and it'll allow players to hover above the battlefield to engage in FPS combat (with both offensive and defensive weapons) and strategically manage several units on the ground. So far Disintegration feels like a mix of sci-fi shooters such as Destiny and Halo (unsurprising given Halo's co-creator Marcus Lehto is on the team) with X-COM-style real-time tactics blended in. Although, there doesn't currently appear to be a tile system in place. I just hope you're good at multitasking.

We also learned Disintegration will have both multiplayer and campaign modes, which means this isn't the last you'll see of the sassy robot dialogue. Perhaps it's an alternative universe where Cayde survives.

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PlayStation has bought Spider-Man developer Insomniac Games

Marvel's Spider-Man developer Insomniac Games has been snapped up by PlayStation.

The studio has long had a close relationship with Sony, and is famed for its work on the Ratchet & Clank and Resistance series, although in the past has also worked with Xbox (for Xbox One launch title Sunset Overdrive) and has recently dabbled in PC and mobile games.

But it's with PlayStation 4 exclusive Spider-Man that Insomniac has found itself again firmly in the spotlight. Today's announcement by Sony notes the blockbuster Marvel game has now shifted an impressive 13.2m copies.

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Tech Interview: How was The Witcher 3 ported to Nintendo Switch?

How did they do that? It's becoming an increasingly common question with the top-end ports arriving on Switch, with developers delivering excellent work in bridging the immense power gap between PlayStation 4 and the Nintendo hybrid. But some might say that no Switch port is as ambitious as The Witcher 3: Complete Edition, created by CD Projekt RED with the port carried out by Saber Interactive. It's a vast game with upwards of 100 hours of gameplay, set within a massive open world - with no cuts to content.

We've already posted our impressions of the game running in Switch's handheld mode and taken a closer look at some docked direct feed capture and we're impressed. Yes, of course, there are compromises and cutbacks - just as there are on all of Switch's 'miracle' console ports - but it is The Witcher 3. In fact, it's an all-new take on the game, transitioning across to mobile hardware for the first time.

During a press event for the game held a couple of weeks ago at Nintendo's UK headquarters, we had the chance to go hands-on with the game and to spend some time talking about the title with CDPR senior producer Piotr Chrzanowski. In this detailed interview, we talk about the origins of the conversion effort, how the existing game and all of its expansions were crammed onto a 32GB cartridge and how the assets and content transitioned across to Switch.

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Call of Duty: Modern Warfare PS4 gets an open alpha this weekend

Call of Duty: Modern Warfare on PlayStation 4 gets an open alpha this weekend for the new 2v2 mode Gunfight.

The open alpha runs from 23rd-25th August. Included are five close-quarters maps, including Docks and Speedball. You don't need PS Plus to play.

I've played Gunfight a fair bit and it's a lot of fun. Each team begins the round with a random weapon loadout, although developer Infinity Ward has curated loads of loadouts, from pistol and rocket launcher to scoped shotguns. The point is, you never know what you're going to get. But all players get the same loadout. It's tense, tight and a blast.

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Little Nightmares 2 announced for 2020 release

A sequel to the creepy indie platformer, Little Nightmares, has been announced at Gamescom.

The game looks like it will follow on from Six's escape at the end of the first game, and will see her join up with a new second character named Mono.

Trailer footage shown during the Opening Night Live Gamescom stream is in engine, and shows the characters exploring the outside world and entering the Signal Tower, a main area the story will be set in.

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Amplitude Studios unveils "historical strategy magnum opus" Humankind

Amplitude Studios, the developer behind Endless Space and Endless Legend, has unveiled "historical strategy magnum opus" Humankind.

Humankind is a historical turn-based strategy game, in the 4X mould, tasking players with leading their civilisation from the Neolithic era to the modern age.

Over 60 different historical cultures, each with their own "special gameplay layer", are represented, including the likes of the Ancient Egyptians, the Romans, the Vikings, and the Khmers. The twist is that you're able to combine cultures as your game progresses, fashioning your own civilisation from the building blocks of the past.

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Hands on with The Witcher 3: is this Switch's most ambitious port yet?

Nintendo Switch continues to delight and surprise with the quality of its current generation console ports - but the arrival of a conversion of The Witcher 3 is something else. Developed by Saber Interactive in association with CD Projekt Red, the ambition here is to deliver the entire Witcher 3 experience, complete with all DLC.

Compromises are inevitable, of course, but what sets this game apart is just how taxing it is on PlayStation 4 and Xbox One, while the PC version challenges CPU, GPU and even memory bandwidth. As we've discovered in the past with our own tests, getting this game running well on mobile-level power is a daunting proposition - but having gone hands on with the Switch game, the end results are undeniably impressive.

A couple of weeks ago, press were invited to Nintendo's UK headquarters to sample the game running exclusively in handheld mode, and to talk with The Witcher 3 senior producer Piotr Chrzanowski about the process of bringing the game to Nintendo's console hybrid. What we didn't get to experience was the game running in docked mode - though we were supplied with seven to eight minutes of direct feed capture after the fact.

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